Animal Crossing
is a social simulation video game series developed and published by Nintendo and created by Katsuya Eguchi.[1][2][3] In Animal Crossing, the player character is a human who lives in a village inhabited by various anthropomorphic animals, carrying out various activities such as fishing, bug catching, and fossil hunting. The series is notable for its open-ended gameplay and extensive use of the video game consoles' internal clock and calendar to simulate real passage of time.
Five Animal Crossing games have been released worldwide, one each for the Nintendo 64/iQue Player (enhanced and reissued for the GameCube), Nintendo DS, Wii, Nintendo 3DS and Nintendo Switch.[4] The series has been both critically and commercially successful and has sold over 30 million units worldwide. Three spin-off games have also been released: Animal Crossing: Happy Home Designer for Nintendo 3DS, Animal Crossing: Amiibo Festival for Wii U, and Animal Crossing: Pocket Camp for mobile devices.
Common elements
Characters
While the series features various villagers for each title, certain prominent characters return in each series installment. Tom Nook is a tanuki character who functions as both a shop owner and real estate broker, giving the player a loan for their house and allowing them to pay it back with no interest. Mr. Resetti is a mole character who appears from underground whenever players shut off the game without saving, berating them for circumventing one of the game's systems. Due to a new autosave function, he was "laid off" from his job in Animal Crossing: New Horizons, although he will be making a return in some form.[5]
K.K. Slider is a canine traveling musician based on series composer Kazumi Totaka, and plays on certain nights in the town's club.[6] Afterwards, he gifts the player a free copy of the song played, saying that his music "wants to be free". This was seen by some fans as tacit support for music piracy, although Nintendo denied that it was intended as social commentary.[7]
Gameplay
In the Animal Crossing games, the player assumes the role of a human character who moves into a rural village populated with anthropomorphic animals and lives there indefinitely. Gameplay is open-ended: players have no defined objectives, but are instead encouraged to spend their time in the village performing any number of activities, which include collecting items, planting plants or other items, and socializing with the village's residents. Animal Crossing games are played in real time, utilizing the video game console's internal clock and calendar. Thus, passage of time in the game world reflects that in reality, as well as the current season and time of day. Some in-game events, such as holidays or the growth of a tree, occur at certain times or require some duration of time to have passed.[8]
One notable feature of the Animal Crossing series is the high level of customization available, some of which affects the outcome of the game.[9] The player character is both named and gendered by the real life player at the start of the game, and their appearance can be modified by buying or designing custom clothes and accessories or changing the hairstyle (introduced in Wild World). The player's house can also be furnished, decorated, and later expanded: the player can purchase and collect furniture and place it anywhere in the house, as well as change both the wallpaper and floor designs. While its terrain, building locations, and initial residents are randomly generated when the game is first begun (except in Animal Crossing: New Leaf, in which the player decides between four given towns), the village's name and anthem, as well as some of the residents' catchphrases, are also determined by the player.[9]
Collecting items is a major facet of Animal Crossing: the player can explore the village and gather objects, including fruit from trees, seashells, and discarded items. Nearly all objects can be sold for Bells, the in-game currency. Players collect objects to obtain more Bells, which can then be used to buy furniture and clothing, purchase home expansions, invest in stocks, and play games. A number of specialized tools are available for other activities such as fishing and insect collecting. Special items, such as fossils and paintings, may be donated to the village museum. The player can choose to socialize with the other animal residents by engaging in conversation, sending and receiving letters, bartering, or playing hide-and-seek. Residents may move in or out of the village depending on the player's actions.
All installments of Animal Crossing allow some form of communication between players, both offline and online. A single village can house up to four human players, though only one can be exploring the village at any given time.[8] The players can interact via written messages through the village post office or bulletin board. The GameCube iteration allowed players to travel to other villages by trading memory cards written with the game data,[9] but all subsequent installments allow players to travel and interact online via Nintendo Wi-Fi Connection, although City Folk also allows the DS Suitcase to travel to others' towns
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