الجمعة، 19 يونيو 2020

Skate 4

Skate 4

Skate (stylized as skate.) is a skateboarding video game for Xbox 360, PlayStation 3 and mobile phones. It was developed by EA Black Box and released in 2007.

Two sequels, Skate 2 and Skate 3, have been released for PlayStation 3 and Xbox 360, as well as Skate It, a spin-off for Wii, Nintendo DS and iOS platforms. EA announced plans for a new Skate game in June 2020.
The game's "flick it" control system began development long before any graphics had been implemented: the initial prototype simply read analogue stick motions and displayed a basic text message saying what trick had been performed, along with speed and accuracy ratings.  The developers found that in order to receive accurate information from the very fast analogue stick motions used when playing the game, input data from each control pad had to be read at a rate of 120 Hz. 

The game relies extensively on physics to model the skateboarders' movement. Havok, Endorphin and others were considered, but ultimately a RenderWare package called "Drives" was used to model the joints of the human body.  Initially the development team planned to include the ability for the player to get off of the skateboard and walk around, but animating this proved to be too big a challenge for the team to handle  Similarly the developers also wanted players to be able to play as a girl but this was also discarded after proving tough to animate. 

Evidence from different versions of EA's official website for Skate show that the game has been through some major changes in development. For example, one screenshot, dated "04/06/2007", shows that San Vanelona was originally planned to be a coastal city, featuring a football stadium, harbour and cruise liner.[citation needed]

Major changes were also made to the soundtrack. Originally planned to feature "Roadhouse Blues" by The Doors, the soundtrack now focuses more heavily on hip-hop. Some songs appear in both studio and remixed form.[citation needed]

The demo was scheduled for release on Xbox Live for August 15, 2007  but was delayed (as stated by Scott Blackwood on the Skate forum) due to a sudden problem with the demo's Skate Reel (video editing) feature, releasing on August 21, 2007. It was released on PlayStation Network in September 2007. The demo let players skate around the San Vanelona Community Center for thirty minutes and learn how to do various tricks as well as create and edit videos.
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